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Audio Software Development and Engineering Concentration
B.S. Digital Audio Technology:
Remedial classes are required when a placement test is not passed.
Second Academic Year (Fall, Spring, and Summer)
Third Academic Year (Fall, Spring, and Summer)
Intermediate Algebra including exponents and polynomials, equations and systems of equations in one and two variables, functions and graphs, and exponential and logarithmic functions.
Credit earned does not count towards a degree.
Extensive written work stressing correct spelling, accurate sentence structure, and logical paragraph development.
Credit earned does not count toward a degree.
Principles and applications of inequalities, functions and graphs, polynomials and rational functions, systems of equations and inequalities, matrices and determinants. Analytic geometry including conic sections. Trigonometric functions, identities, equations, inverse functions, trigonometric applications including vector definition, operations, and dot product. Students are introduced to the basic concepts for computer graphics.
Prerequisite: Passing grade on Math Placement Exam or Intermediate Algebra (MATH003)
This course develops written communication and critical thinking skills. It explores techniques and practices of expository and argumentative writing. Students learn to generate ideas for writing based on readings, learn to organize and support their ideas, and learn to apply techniques of revision to produce polished, professional work. Content, format and correct grammatical structures are emphasized.
Prerequisite: Passing grade on English Placement Test or Grammer and Composition (ENG050)
Students should consult with their faculty adviser or staff adviser when selecting or registering for any general education or elective course to ensure that the course meets the requirements of the program. Students must meet prerequisites in order to register in any course.
Students should consult with their faculty adviser or staff adviser when selecting or registering for any general education or elective course to ensure that the course meets the requirements of the program.
Preparation for DAT102 Music Theory. Basics of musical literacy: Clefs, staves, pitch and rhythmic notation. Time signatures, key signatures and dynamics. Articulation and phrase marks. Basic scale patterns. Music manuscript practices. Other rudiments of music notation as needed to prepare for DAT102. Introductory keyboard musicianship, solfege and rhythmic practice.
Thorough exercise in rudiments of music (major and minor scales, intervals, triads and seventh chords, key signatures, diatonic modes, elements of rhythm, common music notation practices, dynamics and articulations, phrase structure, diatonic chord function). Beginning ear training and harmonic analysis. Beginning solfege, rhythmic studies and keyboard musicianship.
Prerequisites: Passing grade on Music Fundamentals Placement Exam, Music Fundamentals (DAT050 or DAT051)
Introduction to the software, methods and practices of desktop audio and music production, video editing and content delivery. Topics include an overview of computing basics, managing and processing of media, content creation and rendering audio and video files to disk. Methods for online publishing and preparation for on-the-air broadcasting are explored.
Chord progressions, melodic shape, song forms, bass lines, and drumming patterns, introductory musical analysis and instrumental arranging. Focuses on mainstream musical styles (pop, rock, Hip Hop, etc.). Includes ear training and aural analysis. Solfege, keyboard musicianship and rhythmic studies with focus on mainstream music are also covered.
Prerequisite: Music Theory (DAT102)
Application of the principles, methods and essential tools of audio production in a desktop workstation environment. Topics include the seven basic elements of music (pitch, rhythm, timbre, texture, form, dynamics and spatialization), the methods and practices of MIDI sequencing and digital orchestration, elements of MIDI 1.0 Standard, Standard MIDI Files, fundamental concepts of digital audio, digital audio production techniques, audio file formats, effects processing and plug-ins, and basic concepts of soundtrack creation.
Prerequisite: Desktop Production Fundamentals (DAT110)
Intermediate level study of harmony, melodic shape, song forms, part-writing, instrumental arranging, intermediate musical analysis. Topics focus on world music styles and American jazz. Includes ear training and aural analysis, as well as intermediate solfege, rhythmic studies and keyboard musicianship with an emphasis on world music and American jazz.
Prerequisite: Music Theory II (DAT107)
Introduction to the methods and techniques of digital waveform synthesis. Digital synthesis instrument design concepts. Waveforms and spectra, wavetable synthesis, additive synthesis, digital filters and subtractive synthesis. Noise and random event generation. Tuning and intonation systems. Linear and exponential envelopes, modulation techniques. Vibrato and tremolo, amplitude modulation, frequency modulation. Waveshaping, granular synthesis, basic physical modeling synthesis. Audio processing. Timbral consonance and dissonance. Synthesis and musical style.
Prerequisites: Desktop Audio Production (DAT115) and College Algebra and Trigonometry (MATH1115)
Introduction to recording in a studio environment. Use of a Digital Audio Workstation in a studio production environment. Basics of recording and editing. Introduction to microphone selection and placement. Signal flow in the analog and digital domains. Audio processing with outboard hardware and plug-ins. File management.
Prerequisite: Desktop Audio Production (DAT115)
Basic principles: motion, gravitation, electricity and magnetism, light, relativity and atomic physics. Students are introduced to the fundamentals of physics.
Prerequisites: College Algebra and Trigonometry (MATH115), Pre-Calculus (MATH116), Calculus I (MATH143)
Introduction to programming with special emphasis on audio examples and applications. Program design and compilation. Programming language basics. Program flow. Interactive widgets and event handling. MIDI capture and playback. Audio capture and playback.
Common-practice diatonic and chromatic harmony as applied to Western classical music. Part- writing, analysis of form in classical music, ear training and aural analysis. Advanced solfege, rhythmic studies and keyboard musicianship with a focus on Western classical music.
Prerequisite: Music Theory II (DAT202)
Introduction to the set up and operation of a live sound installation. Basic electrical and hearing safety in the presence of live sound. The acoustics of live sound. Live sound components and their uses. Mixing and monitoring live performances. Ethical conduct in a live sound setting. Basic business transactions and contracts associated with technical services for live productions.
Prerequisite: Desktop Audio Production (DAT115)
Application of tools and methods of audio asset production to interactive media. Creating and using an audio design document. Audio compression formats, audio middleware tools and game audio production practices. Adaptive audio techniques and design.
Prerequisite: Digital Sound Synthesis I (DAT210)
Intermediate level of recording and editing. Music production, audio production for advertising. Production approaches, mixing techniques, intermediate use of compression, equalization. Spatial positioning and stereo image. Critical listening, frequency analysis, mix analysis. Creating sub-mixes, mix automation, in-depth coverage of the use of plug-ins. Session management.
Prerequisite: Studio Production I (DAT220)
This course offers a non-calculus approach to understanding the fundamental concepts of Digital Signal Processing. Topics include: Using trigonometric functions to represent musical sounds; Sampling and quantization; Digital signals; Spectra; the Discrete Fourier Transform; Convolution; Z- transform; Digital Filtering.
Prerequisite: College Algebra and Trigonometry (MATH115)
A study of a selection of musical genres, production practices and the reproduction of elements characteristic to a set of genres. Focus on cultural forces, stylistic influences, music theory analysis, performance techniques, technological developments. Production of original music in a given style along with written commentary.
Prerequisite: Music Theory III (DAT202)
The Ultimate Electronic Music Production (DAT404) may be used to satisfy course requirement in lieu of Cultural Trends and Musical Style I (DAT303) or Cultural Trends and Musical Style II (DAT338) for certain educational programs.
Waves and wave propagation, sound pressure level and measurement, reflection, absorption and diffusion. Acoustic characteristics of building materials, room acoustics. Bass traps, diffusers and other acoustic interventions. Acoustic aspects of studio design.
Prerequisite: Basic Concepts of Physics (SCI100) or College Physics I (SCI145)
Advanced recording, editing and mixing techniques. Client communication and production management. Mixing under pressure. High track-count mixing. Mix analysis in diverse environments, mix conflict management, vocal sub-mixing, parallel- and serial processing. Working with MIDI- and virtual instruments, pitch- and time processing. Students at this level should work on complex projects that demonstrate knowledge and experience in a full-cycle studio production, including pre- production, managing a recording session, various mixing approaches, etc.
Prerequisite: Studio Production II (DAT320)
Application of studio production skills to sound effect sourcing and generation for film and video production and post-production. Analysis of the soundtrack, sound map and visual map generation, ADR, foley. Use of professional sound effect libraries. Advanced studio- and location recording, audio editing and processing techniques, synchronization, audio post mixing, project management and delivery formats for audio for film and video.
Final preparation of a recording for disk manufacture. Advanced use of audio compression and EQ for mastering. Crest factor. Critical listening. Understanding of manufacturing standards for optical media.
Presentation of practices essential to a professional career or business in the audio industry. Topics will vary from one offering to the next and each offering typically will feature more than one topic. Suitable topics include music distribution, A/V project management, Web 2.0 for audio, audio intellectual property, and studio proprietorship.
Continues the historical purview and the production and writing requirements of DAT303 at a more advanced level. Focus on use of stylistic and theoretical analyses to apply established musical styles and reproduce relevant production practices.
Analysis of acclaimed film scores, examination of the role of music and sonic textures based on traditionally and digitally orchestrated film scores. Application of composition, arrangement and digital audio production techniques to the creation of original music for motion pictures. Music spotting, setting up synch points, tempo map, scoring to picture. Students work with live performers and/or sampled instruments to support setting, narrative, characters and action.
Prerequisites: Music Theory III (DAT202) and Studio Production II (DAT320)
Advanced composition of videogame music. Analysis of settings, characters and gameplay for music support. Designing for adaptive evolution of musical themes. Orchestrational aspects of adaptive music. Students will score model interactive projects.
Prerequisite: Music Theory III (DAT202) and Interactive Audio Production (DAT212)
Design and development of audio resources for real-time interactive systems. Focus on technical aspects of audio integration into a game build. Adaptive audio techniques. Requires a collaborative project that successfully applies course concepts.
Prerequisite: Studio Production III (DAT324) or Digital Sound Design (DAT326)
Survey of research on perceptual and cognitive theories of sound and music. Topics include characteristics of sound, anatomy of the ear, hearing function, cognitive skills related to music perception, and memory in music.
Prerequisite: Basic Concepts of Physics (SCI100) or College Physics I (SCI145)
Part I of the senior capstone project. The practical focus will be on topic research, identifying relevancy, practicality, resources, challenges, competitive analysis and marketable advantages, project planning and gathering resources. Students will complete a rapid prototyping assignment based on their chosen project. Requirements and deliverables of the course will be customized based on the individual needs of each student’s chosen portfolio product or service, and may include a marketing plan, an artist one-sheet, or a business plan. The lecture part of the course will be also customized and may include topics ranging from intellectual property, distribution and licensing, as they apply to audio production. The course will culminate with a written progress report, a Portfolio II production plan and time-line.
Prerequisite: Studio Production II (DAT324) or Digital Sound Design (DAT326)
Practical application of game audio design and techniques in a multi-disciplinary team working on an instructor-led game project. Opportunities to compose a game score, design sound effects, write, record and edit dialogue, manage audio assets and program game audio.
Prerequisite: Interactive Game Composition (DAT342) or Audio for Video Games (DAT355)
Part II of the senior capstone project. The practical focus will be on the execution of student’s Portfolio 1 production plan, guided by reviews and frequent feedback from instructor. May include registering intellectual property, packaging finished product and setting up online promotion- and delivery channels. The lecture part of the course will be on product- or service presentation for potential employees and/or clients, market positioning. Final delivery of the project will include an oral presentation and a URL to a web-based written presentation.
Prerequisite: Portfolio I (DAT480)
Continuation of a project begun in Game Studio I (DAT482) or a separate project. This course offers the opportunity to advance beyond the accomplishments of DAT482 in a multi-disciplinary team setting.
Prerequisite: Game Studio I (DAT482)
A collaborative, potentially interdisciplinary, practical project. May be a live project with real-life client(s) and strict deadlines. Students work on two 7-week, or one 15-week full-cycle audio or audiovisual production in an audio production team, where student may be required to fulfill various roles, typically that of an audio engineer, sound designer, composer and project manager. Full-cycle production may include client meetings, concept development, production and delivery. The lecture part of the course will include client communications, team management- and communication principles, the EER approach and file management practices. The deliverables of the course can be integrated into individual student portfolios. Prior approval required.