Immersive, collaborative and designed to unlock your creativity—for over 130 years Cogswell has been helping people turn their passion into their professions. Today, it’s your turn. Explore our program offerings to help you develop the skills you need for the job you’ll love.
Pairing business, technology and creativity, our students come to the heart of Silicon Valley to deepen and grow their passions. The result? A skilled and dynamic community with a social life that is surprisingly robust.
3D Modeling Concentration
Entertainment Design Concentration
Technical Art Concentration
B.A. Digital Art and Animation:
Remedial classes are required when a placement test is not passed.
Second Academic Year (Fall, Spring, and Summer)
Third Academic Year (Fall, Spring, and Summer)
Students should consult with their faculty adviser or staff adviser when selecting or registering for any general education or elective course to ensure that the course meets the requirements of the program.
Intermediate Algebra including exponents and polynomials, equations and systems of equations in one and two variables, functions and graphs, and exponential and logarithmic functions.
Credit earned does not count towards a degree.
Extensive written work stressing correct spelling, accurate sentence structure, and logical paragraph development.
Credit earned does not count toward a degree.
This course develops written communication and critical thinking skills. It explores techniques and practices of expository and argumentative writing. Students learn to generate ideas for writing based on readings, learn to organize and support their ideas, and learn to apply techniques of revision to produce polished, professional work. Content, format and correct grammatical structures are emphasized.
Prerequisite: Passing grade on English Pleacement Test or Grammar and Composition (ENG050)
This course provides a broad introduction to the nature, vocabulary, media, and historical development of the visual arts. Major categories are architecture, sculpture, painting, and printmaking. Exposure to major art works in Western tradition from Paleolithic times to present. Students develop criteria for answering the question "what is art?"
Principles and applications of inequalities, functions and graphs, polynomials and rational functions, systems of equations and inequalities, matrices and determinants. Analytic geometry including conic sections. Trigonometric functions, identities, equations, inverse functions, trigonometric applications including vector definition, operations, and dot product. Students are introduced to the basic concepts for computer graphics.
Prerequisite: Passing grade on Math Placement Exam or Intermediate Algebra (MATH003)
Prerequisite: 2D Design I
Prerequisite: English Composition (DAA100)
Prerequisite: Sketching (DAA110)
Prerequisite: Figure Drawing I
Creation of 3D organic and industrial models using one or more software modeling packages. Topics include modeling construction using polygon and/or spline-based techniques, texture mapping, lighting, shading, and rendering. Students apply these techniques to the creation of 3D models.
Prerequisite: 2D Design I (DAA100)
In this course, students study the principles of 3D animation using the latest 3D software applications. Topics include using the user interface and the basics of motion. Coursework introduces the principles of animation as applied to 3D computer animation. Student learn professional working practices in a production pipeline environment.
Prerequisite: Introduction to 3D Modeling (DAA240)
Introduces the principles of animation drawing: gesture, simplified geometric construction for anatomy, technique to capture movement and weight. Students develop the graphic language to maximize expression and movement for animation and learn methods for using line to convey overlap, form, torque/compression, and the line of action.
Prerequisite: Figure Drawing I (DAA115)
Students develop entrepreneurial and managerial skills for the global dynamic business environment. Students explore functional areas in business making decisions on feasibility, finance, operations, marketing, recruitment, execution and pitching among other topics.
Students gain a basic understanding of U.S. intellectual property law as it applies to business. This course provides students with a fundamental framework for analyzing and understanding issues connected to intellectual property including copyright, patent and trademark law.
Students learn the discipline of project management. Students will become fluent in project management tools through the creation and management of timetables, schedules, project completion, progress tracking and results evaluation.
Prerequisite: English Composition (ENG100)
A collaborative, interdisciplinary, practical project. May be a live project with real-life client(s) and strict deadlines. Students work on one or two full-cycle audiovisual productions in an visual production team, where students will be required to fulfill various roles including, but not limited to: Storyboard Artist, Concept Designer, Texture Artist, 3D Modeler, 3D Animator, 2D Motion Graphics Artist, 2D Animator, Compositor, Video Editor, Colorist and Project Manager.
Full-cycle production may include client meetings, concept development, production, postproduction and delivery of final product. The lecture part of the course will include client communications, team management, and communication principles, the EER (Effective, Efficient, Relevant) approach and file management practices. The deliverables of the course can be integrated into individual student portfolios.
Prerequisite: Faculty Approval
This class is a practical introduction to programming using the Python programming language. Topics include the concepts of declarative (“what”) versus imperative (“how”) programming, problem breakdown, and solution techniques. Basic subjects and terms in computer science will be introduced, such as data structures, efficiency of a program and object oriented programming. Emphasis is put on the syntax of the programming language, and the process of starting with a problem and writing a program to solve it. Students will implement several small programming projects during the course.
Basic concepts of acting for stage and screen. Students explore the actor's relationship to other players as well as to the camera. Aspects of performance as they relate to different modes of production are investigated, including acting for the effects-heavy production and non-linear media.
Introduction to the basic principles of traditional, hand-drawn animation: squash and stretch, anticipation, secondary action, staging, easing in and out, arcs, timing, exaggeration, solid drawing and character appeal. The study of motion to understand mass, movement through space, and reaction to external forces. Concepts of keys, in-betweens and breakdowns, along with methods for recording drawings for playback, pegging, and using exposure sheets to record/adjust timing. The process for creating moving and sequential imagery from a bouncing ball thru a basic walk cycle. Students produce an animated scene that demonstrates mastery of principles.
Prerequisite: Drawing Animation I
Introduction to animation software modules with emphasis on character rigging techniques: joints, surface binding, articulation, forward and inverse kinematics (FK and IK), and hierarchical node structures. Students apply these techniques to develop 3D characters. Includes a summary of the animation software module, graph editor, setting key frames, and tangents for basic animation.
Prerequisite: Introduction to 3D Modeling
Basic concepts of digital video editing, theory and techniques of motion picture editing, post- production methods, media file management, sound editing, titling, and effects. Students are introduced to graphic matching, rhythmic editing, coverage, continuity, and montage editing. Uses video editing software.
Prerequisite: 2D Design I
This class focuses on principles of Storytelling in a visual medium and concentrates on film or editorial boards used to pre-visualize animation or live action film. Topics include scale and camera angle, camera movement, character staging, composition and basic editing processes. Students pitch their ides in class and get feedback on projects that include dialogue and action sequences from selected scripts as well as building animatics and story reels.
Prerequisite: Figure Drawing I and Perspective and Rendering
This course covers the basics of character animation and acting in 3D computer animation. Coursework emphasizes storytelling and the mechanics of biped motion. Students analyze real time motion and apply it to 3D animation.
Prerequisite: Introduction to 3D Animation Principles
A continuation of Drawing Animation I. Further life studies of human figures and animals emphasizing anatomical simplification, clarity, and motion. Introduction to facial construction and expression. Students learn to incorporate layout, perspective, and backgrounds into character drawing.
This class takes the basics of core animation and illustration courses and applies them to the practice of drawing animals through zoo trip and in class lesson and projects. Topics include emphasis on gesture, constructive drawing and proportion of selected animal as well as stride and motion patterns. Students will complete 10 to 30 second traditional animation final or illustrated book involving their chosen animal.
Students in this course focus on the creation of a 3D animated character performance. Coursework covers character development, facial animation, and pantomime acting. Students use the 3D camera for shot composition and visual narrative.
Prerequisite: 3D Animation I
An introduction to animating four legged creatures. Basic approach to animating a quadruped animal will be studied in a simplified step by step format. Students will study anatomy and locomotion of quadrupeds, and learn to apply animation principles in achieving different Gaits on a quadruped animal. Animal behavior will be studied, and students will learn to pair behavior patterns with locomotion. Students will also learn to animate transitions between Gaits. Feature and Game animations will be routinely examined to study style and aesthetics.
Prerequisite: Character Rigging and 3D Animation I
Continuation of 2D Animation 1. Students design and develop characters which they animate in a scene. Advanced study of facial animation and expression with introduction to animal characters and animation. Pantomime, silhouette, strong acting and posing are emphasized. along with careful timing to maximize expression and personality. Analysis of what makes a character look like it is thinking and what makes an expressive pose. Students produce an animated scene using their character in a layout.
Prerequisite: 2D Animation I
Students write a project proposal and production schedule as they develop an animated short film that will be completed in Animation Portfolio 2. Students proceed through the film making process: concept develoment, storyboards, animatics, layouts, audio, and production scheduling. Students assemble a rough demo reel that demonstrates competency in the discipline.
Prerequisite: Senior Status
Students work in teams to create a short animated film. Focus is on working as effective team while delivering individual specialized skills, the animation pipeline, project management, and communication skills are covered in depth. Students may enter as any of the following, concept artist, modeler, rigger, animator, technical director, and compositor. Training in all of these fields is comprehensive and will prepare student for entry into the job market.
This course explores the creation of a 3D animated character performance involving dialogue and facial animation. Coursework incudes multiple character interaction, and acting in a multi-shot sequence.
Prerequisite: 3D Animation 2 or Quadruped Animation
Continuation of Animation Portfolio I. Production of animated short film begun in Animation Portfolio I. Final animated film along with expanded final proposal is completed. Students present their project to the DAA faculty and discuss the production process and their challenges. Students assemble a finished demo reel that demonstrates competency in the discipline.
Prerequisite: Animation Portfolio I
Academic internships are online three-credit classes that run concurrently with external work-based experiential learning. As a faculty run course, students are required to complete academic assignments specifically designed to enhance the learning experience through in-depth reflection and critical analysis of the work environment. Students are expected to log on to canvas and/or meet weekly to complete assigned activities and interact with faculty assigned to the course. Along with the faculty interaction and assignments students are required to complete 135 hours contact hours with the internship site.
Prerequisite: Junior Status