X

Author Archives: John Duhring

In today’s tech-advanced world, products morph the instant they are in the hands of customers. Function or interface changes alter the very nature of a product and immediately affect user populations. Features evolve through an iterative dance based on real-time usage feedback. Engineers work directly with customers. Designers are part of even small development teams. […]

Read More

How does working on a full scale production feel? Is it like the real thing, or does it feel like just another class? Nothing in Project X, a project-based animation design course, is previously produced. Everything, from sound to story to special effects, is generated by students. The process of design, composition and technical execution, […]

Read More

To improve student success after graduation, colleges must involve students in team activities. This means moving beyond the lecture hall, classroom and library to embrace events and competitions as educational technologies.  In particular, Meetups, Jams, Hackathons and eSports afford students opportunities to develop their skills and talents on many levels. In these events, students form teams […]

Read More

When it comes to landing creative jobs after graduation, you’re going to need a competitive advantage. Getting off to a rocket-fast start in the creative industries relies heavily on education that directly correlates with the work you’ll be doing. Many alumni take advantage of Cogswell’s project-based learning model, because it focuses on the same tasks […]

Read More

Virtual reality has been under fire for its performance at this year’s Consumer Electronics Show. Oculus was absent from the show, the rumored HTC Vive 2 wasn’t unveiled, and many journalists expressed disappointment that they were seeing “more of the same.” While some may think this showing reveals VR’s doom in 2017, the rest of […]

Read More

Pages